Game Boy Printer emulator and client
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XANTRONIX Development fa4b6ae020 Ensure clock pulses occur at ~8192Hz
Other changes:

    * Rip out checksum routine; it's a lot better to rely on the Game Boy
      Printer returning the device identifier and status bitfield to
      resend packets when checksum error bit is set

    * Ensure incoming value is read just ahead of rising edge (but I was
      already doing that so like yeah)

    * Ensure 270µs interval after packet transmission
2016-06-05 00:01:59 -05:00
avr Ensure clock pulses occur at ~8192Hz 2016-06-05 00:01:59 -05:00
bin Why the fuck are you only printing the last line? 2016-06-04 22:01:06 -05:00
include/tabby Why the fuck are you only printing the last line? 2016-06-04 22:01:06 -05:00
src Why the fuck are you only printing the last line? 2016-06-04 22:01:06 -05:00
configure ALMOST compiling... 2016-05-27 12:23:00 -05:00
Makefile Holy guacamole! 2016-06-01 23:51:18 -05:00