Game Boy Printer emulator and client
Other changes: * Rip out checksum routine; it's a lot better to rely on the Game Boy Printer returning the device identifier and status bitfield to resend packets when checksum error bit is set * Ensure incoming value is read just ahead of rising edge (but I was already doing that so like yeah) * Ensure 270µs interval after packet transmission |
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avr | ||
bin | ||
include/tabby | ||
src | ||
configure | ||
Makefile |