Game Boy Printer emulator and client
Other changes:
* Rip out checksum routine; it's a lot better to rely on the Game Boy
Printer returning the device identifier and status bitfield to
resend packets when checksum error bit is set
* Ensure incoming value is read just ahead of rising edge (but I was
already doing that so like yeah)
* Ensure 270µs interval after packet transmission
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| avr | ||
| bin | ||
| include/tabby | ||
| src | ||
| configure | ||
| Makefile | ||