Refactor SVG rendering a bit
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1 changed files with 8 additions and 4 deletions
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@ -7,10 +7,7 @@ gi.require_version('Rsvg', '2.0')
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from gi.repository import Rsvg
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def to_surface(path: str, width: float, height: float, style: Optional[str]=None) -> cairo.Surface:
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surface = cairo.RecordingSurface(cairo.CONTENT_ALPHA,
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cairo.Rectangle(0, 0, width, height))
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def render_to_surface(path: str, surface: cairo.Surface, width: float, height: float, style: Optional[str]=None):
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cr = cairo.Context(surface)
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rect = Rsvg.Rectangle()
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@ -26,4 +23,11 @@ def to_surface(path: str, width: float, height: float, style: Optional[str]=None
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svg.render_layer(cr, None, rect)
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surface
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def render_to_image(path: str, width: float, height: float, style: Optional[str]=None) -> cairo.Surface:
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surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, width, height)
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render_to_surface(path, surface, width, height, style)
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return surface
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