Yes, this is good

This commit is contained in:
XANTRONIX 2023-11-16 19:29:26 -05:00
parent 2dc7320a1f
commit 62855b75dc

View file

@ -112,54 +112,54 @@ module top_case(key_switch_sizes, pcb_screw_holes) {
}
}
module support(dimensions, width) {
length = dimensions[0];
height = dimensions[1];
module supports() {
module support(dimensions, width) {
length = dimensions[0];
height = dimensions[1];
module right_triangle(base) {
hypot = sqrt(2*(base^2));
module right_triangle(base) {
hypot = sqrt(2*(base^2));
intersection() {
square([base, base]);
translate([-base, 0, 0])
rotate([0, 0, -45])
square([hypot, hypot]);
}
}
module shape() {
/* Height ratio of lower aspect to upper aspect */
aspect_ratio = 3.75 / 12.0;
aspect_upper_height = height;
aspect_lower_height = aspect_ratio * height;
/* The length of each individual support aspect */
aspect_length = 1/3 * length;
hypotenuse = sqrt(2*(aspect_length^2));
lower_x_offset = aspect_length - (hypotenuse - aspect_length);
right_triangle(height);
square([length, aspect_lower_height], false);
translate([3 * aspect_length, 0, 0])
mirror([1, 0, 0])
right_triangle(height);
}
translate([0, length, 0])
rotate([-90, 0, -90])
linear_extrude(width)
intersection() {
square([base, base]);
translate([-base, 0, 0])
rotate([0, 0, -45])
square([hypot, hypot]);
shape();
square([length, height], false);
}
}
module shape() {
/* Height ratio of lower aspect to upper aspect */
aspect_ratio = 3.75 / 12.0;
aspect_upper_height = height;
aspect_lower_height = aspect_ratio * height;
/* The length of each individual support aspect */
aspect_length = 1/3 * length;
hypotenuse = sqrt(2*(aspect_length^2));
lower_x_offset = aspect_length - (hypotenuse - aspect_length);
right_triangle(height);
square([length, aspect_lower_height], false);
translate([3 * aspect_length, 0, 0])
mirror([1, 0, 0])
right_triangle(height);
}
translate([0, length, 0])
rotate([-90, 0, -90])
linear_extrude(width)
intersection() {
shape();
square([length, height], false);
}
}
module supports() {
support_x_interval = (keyboard_width + 2 * wall_width - support_width) / 6;
support_x_offset = keyboard_x_offset - wall_width;