#include #include #include #include #include static volatile tabby_printer_packet header = { .type = 0, .compression = 0, .size = 0 }; static volatile uint16_t i = 0, b = 0; /* * SPI byte receipt interrupt vector */ ISR(SPI_STC_vect) { uint8_t in = SPDR, out = 0x00; uart_putchar(in, NULL); switch (i) { case 0: { if (in == 0x88) { header.data[0] = in; i++; b = 0; } break; } case 1: { if (in == 0x33) { header.data[1] = in; i++; } else { i = 0; } break; } case 2: { header.type = in; i++; break; } case 3: { header.compression = in; i++; break; } case 4: { header.size = in; i++; break; } case 5: { header.size |= in << 8; i++; break; } default: { if (b <= header.size) { b++; } else if (b == header.size + 1) { b++; out = 0x81; } else if (b == header.size + 2) { b++; } else if (b == header.size + 3) { i = 0; } } } SPDR = out; } static void setup_clock_external() { /* * Configure MISO as output */ DDRB |= (1 << DDB4); /* * Configure SS as input */ DDRB &= ~(1 << DDB2); /* * Set SPI slave mode, and shift in/out most significant bit first */ SPCR &= ~((1 << MSTR) | (1 << DORD)); /* * Enable SPI in Mode 3 with interrupts */ SPCR |= (1 << CPOL) | (1 << CPHA) | (1 << SPIE) | (1 << SPE); /* * Initialize the SPI Data Register and serial buffer */ SPDR = 0; } int main() { /* * Best turn on the serial UART! */ uart_init(); /* * By default, the Game Boy link port is configured to monitor for external * clock pulses, so we'll go ahead and do that in this case. */ setup_clock_external(); /* * We do actually want to globally enable interrupts here, so here's that * one assembly instruction to do so. */ sei(); while (1) { sleep_mode(); } return 0; }