patty/src/dict.c
XANTRONIX Development b281925eba Significantly simplify dictionaries
Significantly simplify dictionaries so that dictionary keys are always
uint32_t; this number can be an arbitrary integer, be it a file
descriptor, for instance, or a hashed value
2024-03-01 00:20:46 -05:00

183 lines
4.2 KiB
C

#include <stdlib.h>
#include <string.h>
#include <patty/dict.h>
patty_dict *patty_dict_new() {
patty_dict *dict;
if ((dict = malloc(sizeof(*dict))) == NULL) {
goto error_malloc_dict;
}
memset(dict, 0x00, sizeof(*dict));
return dict;
error_malloc_dict:
return NULL;
}
patty_dict_slot *patty_dict_slot_find(patty_dict *dict, uint32_t key) {
patty_dict_bucket *bucket = &dict->bucket;
int collisions;
for (collisions = 0; collisions < 7; collisions++) {
uint32_t mask = 0x0f << (4 * collisions);
uint8_t index = (key & mask) >> (4 * collisions);
patty_dict_slot *slot = &bucket->slots[index];
if (!slot->set) {
/*
* In this case, we have determined that there is no value in the
* dict for the given key.
*/
return NULL;
} else if (slot->key == key) {
/*
* We have found the desired slot, so return that.
*/
return slot;
}
/*
* Otherwise, look for the next bucket, if present.
*/
bucket = (patty_dict_bucket *)slot->next;
/*
* If there is no next bucket available, then return null.
*/
if (bucket == NULL) {
return NULL;
}
}
return NULL;
}
static int bucket_each_slot(int level,
patty_dict_bucket *bucket,
patty_dict_callback callback,
void *ctx) {
int i;
if (level > 7) {
return 0;
}
for (i=0; i<PATTY_DICT_BUCKET_SIZE; i++) {
patty_dict_slot *slot = &bucket->slots[i];
if (slot->set) {
if (callback(slot->key, slot->value, ctx) < 0) {
goto error_callback;
}
}
if (slot->next) {
if (bucket_each_slot(level+1,
(patty_dict_bucket *)slot->next,
callback,
ctx) < 0) {
goto error_next_slot;
}
}
}
return 0;
error_callback:
error_next_slot:
return -1;
}
int patty_dict_each(patty_dict *dict, patty_dict_callback callback, void *ctx) {
return bucket_each_slot(0, &dict->bucket, callback, ctx);
}
void *patty_dict_get(patty_dict *dict, uint32_t key) {
patty_dict_slot *slot;
if ((slot = patty_dict_slot_find(dict, key)) == NULL) {
return NULL;
}
return slot->value;
}
void *patty_dict_set(patty_dict *dict,
uint32_t key,
void *value) {
patty_dict_bucket *bucket = &dict->bucket;
int collisions;
for (collisions = 0; collisions < 7; collisions++) {
uint32_t mask = 0x0f << (4 * collisions);
uint8_t index = (key & mask) >> (4 * collisions);
patty_dict_slot *slot = &bucket->slots[index];
if (!slot->set) {
/*
* We have found an empty slot, so let's store the value.
*/
slot->key = key;
slot->value = value;
slot->set = 1;
return value;
} else if (slot->key == key) {
/*
* Otherwise, we've found an existing slot, so let's update that
* and bail.
*/
return slot->value = value;
}
/*
* Take a look to see if there is a next bucket in the chain.
*/
bucket = (patty_dict_bucket *)slot->next;
/*
* If there is no next bucket available, then create one.
*/
if (bucket == NULL) {
if ((bucket = malloc(sizeof(*bucket))) == NULL) {
goto error_malloc_bucket;
}
memset(bucket, 0x00, sizeof(*bucket));
slot->next = (patty_dict_slot *)bucket;
}
}
return NULL;
error_malloc_bucket:
return NULL;
}
int patty_dict_delete(patty_dict *dict, uint32_t key) {
patty_dict_slot *slot;
if ((slot = patty_dict_slot_find(dict, key)) == NULL) {
goto error_dict_slot_find;
}
memset(slot, '\0', sizeof(*slot));
return 0;
error_dict_slot_find:
return -1;
}
void patty_dict_destroy(patty_dict *dict) {
free(dict);
}