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113 lines
3.2 KiB
C#
113 lines
3.2 KiB
C#
/*
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*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*
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*/
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using System;
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using System.Collections;
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using System.Threading;
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namespace Apache.Qpid.Collections
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{
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/// <summary>
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/// Simple FIFO queue to support multi-threaded consumer
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/// and producers. It supports timeouts in dequeue operations.
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/// </summary>
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public sealed class ConsumerProducerQueue
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{
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private Queue _queue = new Queue();
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private WaitSemaphore _semaphore = new WaitSemaphore();
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/// <summary>
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/// Put an item into the tail of the queue
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/// </summary>
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/// <param name="item"></param>
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public void Enqueue(object item)
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{
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lock ( _queue.SyncRoot )
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{
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_queue.Enqueue(item);
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_semaphore.Increment();
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}
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}
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/// <summary>
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/// Wait indefinitely for an item to be available
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/// on the queue.
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/// </summary>
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/// <returns>The object at the head of the queue</returns>
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public object Dequeue()
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{
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return Dequeue(Timeout.Infinite);
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}
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/// <summary>
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/// Wait up to the number of milliseconds specified
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/// for an item to be available on the queue
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/// </summary>
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/// <param name="timeout">Number of milliseconds to wait</param>
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/// <returns>The object at the head of the queue, or null
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/// if the timeout expires</returns>
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public object Dequeue(long timeout)
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{
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if ( _semaphore.Decrement(timeout) )
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{
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lock ( _queue.SyncRoot )
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{
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return _queue.Dequeue();
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}
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}
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return null;
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}
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#region Simple Semaphore
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//
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// Simple Semaphore
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//
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class WaitSemaphore
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{
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private int _count;
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private AutoResetEvent _event = new AutoResetEvent(false);
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public void Increment()
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{
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Interlocked.Increment(ref _count);
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_event.Set();
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}
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public bool Decrement(long timeout)
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{
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if ( timeout > int.MaxValue )
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throw new ArgumentOutOfRangeException("timeout", timeout, "Must be <= Int32.MaxValue");
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int millis = (int) (timeout & 0x7FFFFFFF);
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if ( Interlocked.Decrement(ref _count) > 0 )
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{
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// there are messages in queue, so no need to wait
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return true;
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} else
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{
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return _event.WaitOne(millis, false);
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}
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}
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}
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#endregion // Simple Semaphore
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}
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}
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