awips2/cave/com.raytheon.uf.viz.truecolor
2012-08-20 14:47:14 -05:00
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.settings Issue #28 Implemented generic true color resource with new extension. Wrote new, more efficient, accurate, and scalable TileSet rendering/managing code to replace AbstractTileSet which VIIRS uses since it took over 10s to load a single frame of data with AbstractTileSet and around 20-30s to load a single true color frame of VIIRS. Put true color code in separate projects to encapsulate functionality. Resources need not depend on these projects, they just have to set the ImagingProvider in their ImagingCapability and true color resource can be loaded through a bundle file. 2012-08-13 12:20:05 -05:00
META-INF Issue #28 Cleaned up True Color code and removed old MultiChannel code. Adding capping index back to indexing.glsl and added no data value to ColorMapParameters that should be used for finding no data values in shader and in java. True color dialog was written but not hooked in yet as need to still think about single resource tied to multiple channels and serializing changes. 2012-08-20 14:47:14 -05:00
src/com/raytheon/uf/viz/truecolor Issue #28 Cleaned up True Color code and removed old MultiChannel code. Adding capping index back to indexing.glsl and added no data value to ColorMapParameters that should be used for finding no data values in shader and in java. True color dialog was written but not hooked in yet as need to still think about single resource tied to multiple channels and serializing changes. 2012-08-20 14:47:14 -05:00
.classpath Issue #28 Implemented generic true color resource with new extension. Wrote new, more efficient, accurate, and scalable TileSet rendering/managing code to replace AbstractTileSet which VIIRS uses since it took over 10s to load a single frame of data with AbstractTileSet and around 20-30s to load a single true color frame of VIIRS. Put true color code in separate projects to encapsulate functionality. Resources need not depend on these projects, they just have to set the ImagingProvider in their ImagingCapability and true color resource can be loaded through a bundle file. 2012-08-13 12:20:05 -05:00
.project Issue #28 Implemented generic true color resource with new extension. Wrote new, more efficient, accurate, and scalable TileSet rendering/managing code to replace AbstractTileSet which VIIRS uses since it took over 10s to load a single frame of data with AbstractTileSet and around 20-30s to load a single true color frame of VIIRS. Put true color code in separate projects to encapsulate functionality. Resources need not depend on these projects, they just have to set the ImagingProvider in their ImagingCapability and true color resource can be loaded through a bundle file. 2012-08-13 12:20:05 -05:00
build.properties Issue #28 Implemented generic true color resource with new extension. Wrote new, more efficient, accurate, and scalable TileSet rendering/managing code to replace AbstractTileSet which VIIRS uses since it took over 10s to load a single frame of data with AbstractTileSet and around 20-30s to load a single true color frame of VIIRS. Put true color code in separate projects to encapsulate functionality. Resources need not depend on these projects, they just have to set the ImagingProvider in their ImagingCapability and true color resource can be loaded through a bundle file. 2012-08-13 12:20:05 -05:00
plugin.xml Issue #28 Cleaned up True Color code and removed old MultiChannel code. Adding capping index back to indexing.glsl and added no data value to ColorMapParameters that should be used for finding no data values in shader and in java. True color dialog was written but not hooked in yet as need to still think about single resource tied to multiple channels and serializing changes. 2012-08-20 14:47:14 -05:00