awips2/cave/com.raytheon.uf.viz.radar.gl/localization/glsl/mostRecentVal.glsl
root e2ecdcfe33 Initial revision of AWIPS2 11.9.0-7p5
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GLSL

// this shader program sets values into a mosaic texture
// which is the same size as the screen (frame buffer)
uniform sampler2D radarData;
void main(void)
{
vec4 radarVal = texture2D(radarData,gl_TexCoord[0].st);
gl_FragColor = vec4(radarVal.r,0.0,0.0,1.0);
}