Implement jogl changes, changes to the developer.product and feature.xml Change the rendering method of E/W GOES combos so they render on macOS com.raytheon.uf.viz.gl.image.stipple/META-INF/MANIFEST.MF - add com.jogamp.jogl as a required bundle ""/src/com/raytheon/uf/viz/gl/image/stipple/GLStippledColormappedImageExtension.java - import jogamp and remove opengl import - use GL2 objects and constants instead of GL com.ratheon.uf.viz.gl.triangulated/META-INF/MANIFEST.MF - add com.jogamp.jogl as required bundled ""/src/com/raytheon/uf/viz/gl/triangulated/GLTriangulatedImage.java - use jogamp import instead of opengl - use GL2 objects and constants instead of GL com.raytheon.uf.viz.radar.gl/META-INF/MANIFEST.MF - add com.jogamp.jogl as required bundle ""/src/com/raytheon/uf/viz/radar/gl/RadarRadialMesh.java - use GL2 import, variables, and constants instead of GL com.raytheon.uf.viz.truecolor.gl/META-INF/MANIFEST.MF - remove javax.media.opengl as required bundle - add com.jogamp.jogl as required bundle ""/src/com/raytheon/uf/viz/truecolor/gl/extension/GLTrueColorImagingExtension.java - use GL2 import, variables and constants instead of GL com.raytheon.viz.feature.awips.developer/feature.xml - replaced with existing v18 feature.xml for macOS com.raytheon.viz.product.awips/META-INF/MANIFEST.MF - changed the java execution environment form 1.7 to 1.8 (which is what we have in v18, it should at least be 1.8, possibly 1.11) ""/developer.product - modified the program arguments with the proper locationfor caveData (in ~/Library/) and remove the -alertviz flag - add a flag for start on first thread (this is how our current v18-osx one is) - changed the logback to alertview - removed the python jep library path - renamed the DvizVersion to DcaveVersion - added an argument for build system - removed windows image argument - add a line defining the JRE for macos - added a preferencesInfo and ccs lines to be the same as our v18-osx version ""/plugin.xml - remove windows image property com.raytheon.viz.satellite/src/com/raytheon/viz/satellite/rsc/SatBlendedResource.java - change the way we draw E/W GOES combos so they can render on macOS |
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.. | ||
localization/glsl | ||
META-INF | ||
src/com/raytheon/uf/viz/gl/triangulated | ||
.classpath | ||
.project | ||
build.properties | ||
plugin.xml |