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231 B
GLSL
7 lines
No EOL
231 B
GLSL
// Default vertex shader program for texture based fragment shaders
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void main(void) {
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;
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gl_TexCoord[0] = gl_MultiTexCoord0;
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} |