awips2/cave/com.raytheon.uf.viz.core/META-INF
Steve Harris 7f13d82b95 Merge branch 'development_on_ss_builds' (with 12.9.1-5) into development
Conflicts:
	cave/com.raytheon.viz.grid/src/com/raytheon/viz/grid/rsc/general/D2DGribGridResource.java
	cave/com.raytheon.viz.pointdata/src/com/raytheon/viz/pointdata/PlotModelDataRequestJob.java
	cave/com.raytheon.viz.pointdata/src/com/raytheon/viz/pointdata/PlotModelGeneratorJob.java
	cave/com.raytheon.viz.warngen/src/com/raytheon/viz/warngen/config/DbPointSourceDataAdaptor.java
	cave/com.raytheon.viz.warngen/src/com/raytheon/viz/warngen/template/TemplateRunner.java
	cave/com.raytheon.viz.warnings/src/com/raytheon/viz/warnings/rsc/AbstractWarningResource.java
	edexOsgi/com.raytheon.uf.common.geospatial/src/com/raytheon/uf/common/geospatial/interpolation/data/UnsignedByteArrayWrapper.java

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2012-08-27 09:53:55 -05:00
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services Issue #28 Changed ResourceList so it can be extended to allow duplicates. Removed deleted files from ISerializableObject files. Made TileSetRenderable properly issue refresh when images were still being requested. Made true color code work by only showing intersecting areas of all bands on screen. Made so shader files would be reread in if edited. 2012-08-23 17:37:12 -05:00
spring 12.8.1-5 baseline 2012-08-01 10:45:37 -05:00
MANIFEST.MF Issue #28 Implemented generic true color resource with new extension. Wrote new, more efficient, accurate, and scalable TileSet rendering/managing code to replace AbstractTileSet which VIIRS uses since it took over 10s to load a single frame of data with AbstractTileSet and around 20-30s to load a single true color frame of VIIRS. Put true color code in separate projects to encapsulate functionality. Resources need not depend on these projects, they just have to set the ImagingProvider in their ImagingCapability and true color resource can be loaded through a bundle file. 2012-08-13 12:20:05 -05:00