awips2/cave/com.raytheon.viz.core.gl/plugin.xml
Max Schenkelberg 950e2bff73 Issue Cleaned up True Color code and removed old MultiChannel code. Adding capping index back to indexing.glsl and added no data value to ColorMapParameters that should be used for finding no data values in shader and in java. True color dialog was written but not hooked in yet as need to still think about single resource tied to multiple channels and serializing changes.
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2012-08-20 14:47:14 -05:00

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XML

<?xml version="1.0" encoding="UTF-8"?>
<!--
This_software_was_developed_and_/_or_modified_by_Raytheon_Company,
pursuant_to_Contract_DG133W-05-CQ-1067_with_the_US_Government.
U.S._EXPORT_CONTROLLED_TECHNICAL_DATA
This_software_product_contains_export-restricted_data_whose
export/transfer/disclosure_is_restricted_by_U.S._law._Dissemination
to_non-U.S._persons_whether_in_the_United_States_or_abroad_requires
an_export_license_or_other_authorization.
Contractor_Name:________Raytheon_Company
Contractor_Address:_____6825_Pine_Street,_Suite_340
________________________Mail_Stop_B8
________________________Omaha,_NE_68106
________________________402.291.0100
See_the_AWIPS_II_Master_Rights_File_("Master_Rights_File.pdf")_for
further_licensing_information.
-->
<?eclipse version="3.2"?>
<plugin>
<extension point="com.raytheon.uf.viz.core.graphicsFactory">
<graphicsFactory id="default" factoryClass="com.raytheon.viz.core.gl.GLFactoryAdapter"/>
</extension>
<extension
point="com.raytheon.uf.viz.localization.localizationpath">
<path
application="CAVE"
localizationType="CAVE_STATIC"
name="Shader"
value="glsl"
recursive="true">
</path>
</extension>
<extension
point="com.raytheon.uf.viz.core.graphicsExtension">
<graphicsExtension
class="com.raytheon.viz.core.gl.internal.ext.GLColormapShadedShapeExtension">
</graphicsExtension>
<graphicsExtension
class="com.raytheon.viz.core.gl.ext.GLOffscreenRenderingExtension">
</graphicsExtension>
<graphicsExtension
class="com.raytheon.viz.core.gl.internal.ext.GLMapMeshExtension">
</graphicsExtension>
<graphicsExtension
class="com.raytheon.viz.core.gl.internal.ext.GLColormappedImageExtension">
</graphicsExtension>
<graphicsExtension
class="com.raytheon.viz.core.gl.internal.ext.GLSingleColorImageExtension">
</graphicsExtension>
<graphicsExtension
class="com.raytheon.viz.core.gl.internal.ext.GLDefaultImagingExtension">
</graphicsExtension>
<graphicsExtension
class="com.raytheon.viz.core.gl.internal.ext.mosaic.GLMosaicImageExtension">
</graphicsExtension>
<graphicsExtension
class="com.raytheon.viz.core.gl.internal.ext.mosaic.GLMosaicMaxValImageExtension">
</graphicsExtension>
<graphicsExtension
class="com.raytheon.viz.core.gl.internal.ext.mosaic.GLMosaicOrderedImageExtension">
</graphicsExtension>
</extension>
</plugin>