107 lines
3 KiB
C#
107 lines
3 KiB
C#
/*
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*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*
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*/
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using Apache.Qpid.Buffer;
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namespace Apache.Qpid.Framing
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{
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public class AMQFrame : IDataBlock
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{
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private ushort _channel;
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private IBody _bodyFrame;
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public AMQFrame()
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{
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}
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public AMQFrame(ushort channel, IBody bodyFrame)
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{
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_channel = channel;
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_bodyFrame = bodyFrame;
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}
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public ushort Channel
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{
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get
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{
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return _channel;
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}
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set
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{
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_channel = value;
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}
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}
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public IBody BodyFrame
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{
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get
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{
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return _bodyFrame;
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}
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set
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{
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_bodyFrame = value;
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}
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}
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#region IDataBlock Members
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public uint Size
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{
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get
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{
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return (uint) (1 + 2 + 4 + _bodyFrame.Size + 1);
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}
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}
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public void WritePayload(ByteBuffer buffer)
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{
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buffer.Put(_bodyFrame.BodyType);
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// TODO: how does channel get populated
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buffer.Put(_channel);
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buffer.Put(_bodyFrame.Size);
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_bodyFrame.WritePayload(buffer);
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buffer.Put((byte) 0xCE);
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}
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#endregion
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/// <summary>
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/// Populates the frame instance data from the supplied buffer.
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/// </summary>
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/// <param name="buffer">The buffer.</param>
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/// <param name="channel">The channel.</param>
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/// <param name="bodySize">Size of the body in bytes</param>
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/// <param name="bodyFactory">The body factory.</param>
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/// <exception cref="AMQFrameDecodingException">Thrown if the buffer cannot be decoded</exception>
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public void PopulateFromBuffer(ByteBuffer buffer, ushort channel, uint bodySize, IBodyFactory bodyFactory)
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{
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_channel = channel;
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_bodyFrame = bodyFactory.CreateBody(buffer);
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_bodyFrame.PopulateFromBuffer(buffer, bodySize);
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}
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public override string ToString()
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{
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return "Frame channelId: " + _channel + ", bodyFrame: " + _bodyFrame.ToString();
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}
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}
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}
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