168 lines
5.2 KiB
HTML
168 lines
5.2 KiB
HTML
<!--
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Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
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This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
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The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
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The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
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Code distributed by Google as part of the polymer project is also
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subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
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-->
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<!--
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/**
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* @group Polymer Core Elements
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*
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* The `core-iconset-svg` element allows users to define their own icon sets
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* that contain svg icons. The svg icon elements should be children of the
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* `core-iconset-svg` element. Multiple icons should be given distinct id's.
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*
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* Using svg elements to create icons has a few advantages over traditional
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* bitmap graphics like jpg or png. Icons that use svg are vector based so they
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* are resolution independent and should look good on any device. They are
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* stylable via css. Icons can be themed, colorized, and even animated.
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*
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* Example:
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*
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* <core-iconset-svg id="my-svg-icons" iconSize="24">
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* <svg>
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* <defs>
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* <g id="shape">
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* <rect x="50" y="50" width="50" height="50" />
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* <circle cx="50" cy="50" r="50" />
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* </g>
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* </defs>
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* </svg>
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* </core-iconset-svg>
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*
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* This will automatically register the icon set "my-svg-icons" to the iconset
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* database. To use these icons from within another element, make a
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* `core-iconset` element and call the `byId` method
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* to retrieve a given iconset. To apply a particular icon inside an
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* element use the `applyIcon` method. For example:
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*
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* iconset.applyIcon(iconNode, 'car');
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*
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* @element core-iconset-svg
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* @extends core-meta
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* @homepage github.io
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*/
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-->
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<link rel="import" href="../core-iconset/core-iconset.html">
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<polymer-element name="core-iconset-svg" extends="core-meta" attributes="iconSize">
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<script>
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Polymer('core-iconset-svg', {
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/**
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* The size of an individual icon. Note that icons must be square.
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*
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* @attribute iconSize
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* @type number
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* @default 24
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*/
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iconSize: 24,
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type: 'iconset',
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created: function() {
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this._icons = {};
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},
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ready: function() {
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this.super();
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this.updateIcons();
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},
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iconById: function(id) {
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return this._icons[id] || (this._icons[id] = this.querySelector('[id="' + id +'"]'));
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},
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cloneIcon: function(id) {
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var icon = this.iconById(id);
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if (icon) {
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var content = icon.cloneNode(true);
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content.removeAttribute('id');
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var svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
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svg.setAttribute('viewBox', '0 0 ' + this.iconSize + ' ' +
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this.iconSize);
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// NOTE(dfreedm): work around https://crbug.com/370136
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svg.style.pointerEvents = 'none';
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svg.appendChild(content);
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return svg;
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}
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},
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get iconNames() {
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if (!this._iconNames) {
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this._iconNames = this.findIconNames();
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}
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return this._iconNames;
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},
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findIconNames: function() {
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var icons = this.querySelectorAll('[id]').array();
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if (icons.length) {
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return icons.map(function(n){ return n.id });
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}
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},
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/**
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* Applies an icon to the given element. The svg icon is added to the
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* element's shadowRoot if one exists or directly to itself.
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*
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* @method applyIcon
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* @param {Element} element The element to which the icon is
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* applied.
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* @param {String|Number} icon The name the icon to apply.
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* @return {Element} The icon element
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*/
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applyIcon: function(element, icon) {
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var root = element;
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// remove old
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var old = root.querySelector('svg');
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if (old) {
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old.remove();
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}
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// install new
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var svg = this.cloneIcon(icon);
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if (!svg) {
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return;
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}
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svg.setAttribute('height', '100%');
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svg.setAttribute('width', '100%');
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svg.setAttribute('preserveAspectRatio', 'xMidYMid meet');
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svg.style.display = 'block';
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root.insertBefore(svg, root.firstElementChild);
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return svg;
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},
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/**
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* Tell users of the iconset, that the set has loaded.
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* This finds all elements matching the selector argument and calls
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* the method argument on them.
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* @method updateIcons
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* @param selector {string} css selector to identify iconset users,
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* defaults to '[icon]'
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* @param method {string} method to call on found elements,
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* defaults to 'updateIcon'
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*/
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updateIcons: function(selector, method) {
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selector = selector || '[icon]';
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method = method || 'updateIcon';
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var deep = window.ShadowDOMPolyfill ? '' : 'html /deep/ ';
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var i$ = document.querySelectorAll(deep + selector);
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for (var i=0, e; e=i$[i]; i++) {
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if (e[method]) {
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e[method].call(e);
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}
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}
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}
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});
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</script>
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</polymer-element>
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