awips2/cave/com.raytheon.uf.viz.radar.gl/localization/glsl/mosaicMinDist.glsl
root 9bb8decbcf Initial revision of AWIPS2 11.9.0-7p5
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GLSL

// this shader program sets values into a mosaic texture
// which is the same size as the screen (frame buffer)
// Use depth buffer texture
uniform sampler2D radarData;
uniform sampler2D mosaicTexture;
uniform sampler2D depthTexture;
uniform int height;
uniform int width;
void main(void)
{
// TODO: Mimic mosaicMax except use depthTexture to look up current
// depth buffer info (which will actually store the current distance
}