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[formerly9f19e3f712
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[formerly 64fa9254b946eae7e61bbc3f513b7c3696c4f54f]]] Former-commit-id:06a8b51d6d
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541 lines
15 KiB
Python
Executable file
541 lines
15 KiB
Python
Executable file
# VPython interface
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#
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# Written by: Konrad Hinsen <hinsen@cnrs-orleans.fr>
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# Last revision: 2006-6-12
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#
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"""
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Definitions of simple 3D graphics objects and scenes containing them,
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to be rendered using VPython
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"""
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from Scientific.Geometry import Transformation, Vector
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import os, string, sys, tempfile
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if not sys.modules.has_key('epydoc'):
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import visual
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from Color import *
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#
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# Scene
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#
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class Scene:
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"""
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VPython scene
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A VPython scene is a collection of graphics objects that can be
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shown in a VPython window. When the "view" method is called,
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a new window is created and the graphics objects are displayed
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in it.
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"""
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def __init__(self, objects = None, **options):
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"""
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@param objects: a list of graphics objects, or C{None} for
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an empty scene
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@type objects: C{list} or C{NoneType}
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@param options: options as keyword arguments
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@keyword title: the window title (default: "VPython scene")
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@type title: C{str}
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@keyword width: the window width in pixels (default: 300)
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@type width: C{int}
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@keyword height: the window height in pixels (default: 300)
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@type height: C{int}
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@keyword background: the background color (default: "black")
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@type background: C{str}
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"""
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if objects is None:
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self.objects = []
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elif type(objects) == type([]):
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self.objects = objects
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else:
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self.objects = [objects]
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self.options = {"title": "VPython Scene",
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"width": 300,
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"height": 300,
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"background": "black"}
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for key, value in options.items():
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if self.options.has_key(key):
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self.options[key] = value
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else:
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raise ValueError("undefined option: " + repr(key))
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def __len__(self):
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"""
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@returns: the number of graphics objects in the scene
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@rtype: C{int}
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"""
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return len(self.objects)
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def __getitem__(self, item):
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"""
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@param item: an index
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@type item: C{int}
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@returns: the graphics object at the index position
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@rtype: L{GraphicsObject}
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"""
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return self.object[item]
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def addObject(self, object):
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"""
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@param object: a graphics object to be added to the scene
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@type object: L{GraphicsObject}
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"""
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self.objects.append(object)
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def view(self):
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"""
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Open a VPython window for the scene
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"""
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color = self.options["background"]
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if type(color) == type(''):
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color = ColorByName(color)
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self.window = visual.display(title = self.options["title"],
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width = self.options["width"],
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height = self.options["height"],
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background = color.rgb,
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exit = 0)
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for o in self.objects:
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o.display(self.window)
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#
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# Base classes for graphics objects
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#
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class GraphicsObject:
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"""
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Graphics object for VPython
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This is an abstract base class. Use one of the subclasses to generate
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graphics.
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"""
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def __init__(self, attr):
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"""
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@param attr: graphics attributes specified by keywords
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@keyword material: color and surface properties
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@type material: L{Material}
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"""
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self.attr = {}
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for key, value in attr.items():
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if key in self.attribute_names:
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self.attr[key] = value
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else:
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raise AttributeError('illegal attribute: ' + str(key))
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attribute_names = ['comment']
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def __getitem__(self, attr):
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"""
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@param attr: the name of a graphics attribute
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@type attr: C{str}
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@returns: the value of the attribute, or C{None} if the attribute
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is undefined
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"""
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try:
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return self.attr[attr]
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except KeyError:
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return None
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def __setitem__(self, attr, value):
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"""
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@param attr: the name of a graphics attribute
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@type attr: C{str}
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@param value: a new value for the attribute
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"""
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self.attr[attr] = value
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def __copy__(self):
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return copy.deepcopy(self)
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class ShapeObject(GraphicsObject):
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"""
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Graphics objects representing geometrical shapes
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This is an abstract base class. Use one of the subclasses to generate
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graphics.
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"""
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attribute_names = ['comment', 'material']
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def __add__(self, other):
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return Group([self]) + Group([other])
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def display(self, window):
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material = self.attr.get('material', None)
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if material is None:
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color = ColorByName('white')
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else:
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color = material.attr.get('emissive_color', None)
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if color is None:
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color = material.attr.get('diffuse_color', None)
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if color is None:
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color = ColorByName('white')
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window.foreground = color.rgb
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self.show(window)
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#
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# Specific shape objects
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#
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class Sphere(ShapeObject):
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"""
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Sphere
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"""
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def __init__(self, center, radius, **attr):
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"""
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@param center: the center of the sphere
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@type center: L{Scientific.Geometry.Vector}
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@param radius: the sphere radius
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@type radius: positive number
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@param attr: graphics attributes as keyword parameters
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"""
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self.center = center
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self.radius = radius
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ShapeObject.__init__(self, attr)
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def show(self, window):
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self.object = visual.sphere(pos=tuple(self.center), radius=self.radius)
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class Cube(ShapeObject):
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"""
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Cube
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The edges of a cube are always parallel to the coordinate axes.
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"""
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def __init__(self, center, edge, **attr):
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"""
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@param center: the center of the sphere
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@type center: L{Scientific.Geometry.Vector}
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@param edge: the length of an edge
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@type edge: positive number
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@param attr: graphics attributes as keyword parameters
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"""
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self.center = center
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self.edge = edge
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ShapeObject.__init__(self, attr)
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def show(self, window):
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self.object = visual.box(pos = tuple(self.center),
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length = self.edge,
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height = self.edge,
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width = self.edge)
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class Cylinder(ShapeObject):
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"""
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Cylinder
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"""
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def __init__(self, point1, point2, radius, **attr):
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"""
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@param point1: first end point of the cylinder axis
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@type point1: L{Scientific.Geometry.Vector}
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@param point2: second end point of the cylinder axis
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@type point2: L{Scientific.Geometry.Vector}
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@param radius: the cylinder radius
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@type radius: positive number
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@param attr: graphics attributes as keyword parameters
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"""
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self.point1 = point1
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self.point2 = point2
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self.radius = radius
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ShapeObject.__init__(self, attr)
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# accept "faces" for compatibility with VRML module
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attribute_names = ShapeObject.attribute_names + ['faces']
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def show(self, window):
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self.object = visual.cylinder(pos = tuple(self.point1),
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axis = tuple(self.point2-self.point1),
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radius = self.radius)
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class Arrow(ShapeObject):
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"""
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Arrow
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"""
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def __init__(self, point1, point2, radius, **attr):
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"""
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@param point1: starting point of the arrow
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@type point1: L{Scientific.Geometry.Vector}
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@param point2: the tip of the arrow
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@type point2: L{Scientific.Geometry.Vector}
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@param radius: the radius of the shaft
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@type radius: positive number
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@param attr: graphics attributes as keyword parameters
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"""
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self.point1 = point1
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self.point2 = point2
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self.radius = radius
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ShapeObject.__init__(self, attr)
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def show(self, window):
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self.object = visual.arrow(pos = tuple(self.point1),
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axis = tuple(self.point2-self.point1),
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shaftwidth = self.radius)
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class Cone(ShapeObject):
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"""
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Cone
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"""
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def __init__(self, point1, point2, radius, face = 1, **attr):
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"""
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@param point1: the tip of the cone
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@type point1: L{Scientific.Geometry.Vector}
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@param point2: end point of the cone axis
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@type point2: L{Scientific.Geometry.Vector}
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@param radius: the radius at the base
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@type radius: positive number
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@param face: a boolean flag, specifying if the circular
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bottom is visible
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@type face: C{bool}
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@param attr: graphics attributes as keyword parameters
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"""
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self.point1 = point1
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self.point2 = point2
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self.radius = radius
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ShapeObject.__init__(self, attr)
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# accept "face" for compatibility with VRML module
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attribute_names = ShapeObject.attribute_names + ['face']
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def show(self, window):
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self.object = visual.cone(pos = tuple(self.point2),
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axis = tuple(self.point1-self.point2),
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radius = self.radius)
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class PolyLines(ShapeObject):
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"""
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Multiple connected lines
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"""
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def __init__(self, points, **attr):
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"""
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@param points: a sequence of points to be connected by lines
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@type points: sequence of L{Scientific.Geometry.Vector}
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@param attr: graphics attributes as keyword parameters
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"""
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self.points = points
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ShapeObject.__init__(self, attr)
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def show(self, window):
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self.object = visual.curve(pos = map(tuple, self.points),
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color = window.foreground)
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class Line(PolyLines):
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"""
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Line
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"""
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def __init__(self, point1, point2, **attr):
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"""
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@param point1: first end point
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@type point1: L{Scientific.Geometry.Vector}
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@param point2: second end point
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@type point2: L{Scientific.Geometry.Vector}
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@param attr: graphics attributes as keyword parameters
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"""
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apply(PolyLines.__init__, (self, [point1, point2]), attr)
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class Polygons(ShapeObject):
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"""
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Polygons
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"""
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def __init__(self, points, index_lists, **attr):
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"""
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@param points: a sequence of points
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@type points: sequence of L{Scientific.Geometry.Vector}
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@param index_lists: a sequence of index lists, one for each polygon.
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The index list for a polygon defines which points
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are vertices of the polygon.
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@type index_lists: sequence of C{list}
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@param attr: graphics attributes as keyword parameters
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"""
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self.points = points
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self.index_lists = index_lists
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ShapeObject.__init__(self, attr)
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def show(self, window):
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for indices in self.index_lists:
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points = []
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for index in indices:
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points.append(tuple(self.points[index]))
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visual.convex(pos = points, color = window.foreground)
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#
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# Groups
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#
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class Group:
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"""
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Base class for composite objects
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"""
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def __init__(self, objects, **attr):
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self.objects = []
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for o in objects:
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if isGroup(o):
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self.objects = self.objects + o.objects
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else:
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self.objects.append(o)
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for key, value in attr.items():
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for o in self.objects:
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o[key] = value
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is_group = 1
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def __len__(self):
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return len(self.objects)
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def __getitem__(self, item):
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return self.object[item]
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def __coerce__(self, other):
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if not isGroup(other):
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other = Group([other])
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return (self, other)
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def __add__(self, other):
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return Group(self.objects + other.objects)
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def show(self, window):
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for o in self.objects:
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o.show(window)
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def isGroup(x):
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return hasattr(x, 'is_group')
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#
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# Materials
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#
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class Material(GraphicsObject):
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"""
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Material specification for graphics objects
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A material defines the color and surface properties of an object.
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"""
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def __init__(self, **attr):
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"""
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@param attr: material attributes as keyword arguments
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@keyword diffuse_color: the color of a diffusely reflecting surface
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@type diffuse_color: L{Color}
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@keyword emissive_color: the color of emitted light
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@type emissive_color: L{Color}
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"""
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GraphicsObject.__init__(self, attr)
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attribute_names = GraphicsObject.attribute_names + \
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['ambient_color', 'diffuse_color', 'specular_color',
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'emissive_color', 'shininess', 'transparency']
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#
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# Predefined materials
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#
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def DiffuseMaterial(color):
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"""
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@param color: a color object or a predefined color name
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@type color: L{Color} or C{str}
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@returns: a material with the 'diffuse color' attribute set to color
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@rtype: L{Material}
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"""
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if type(color) is type(''):
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color = ColorByName(color)
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try:
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return _diffuse_material_dict[color]
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except KeyError:
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m = Material(diffuse_color = color)
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_diffuse_material_dict[color] = m
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return m
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_diffuse_material_dict = {}
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def EmissiveMaterial(color):
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"""
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@param color: a color object or a predefined color name
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@type color: L{Color} or C{str}
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@returns: a material with the 'emissive color' attribute set to color
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@rtype: L{Material}
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"""
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if type(color) is type(''):
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color = ColorByName(color)
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try:
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return _emissive_material_dict[color]
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except KeyError:
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m = Material(emissive_color = color)
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_emissive_material_dict[color] = m
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return m
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_emissive_material_dict = {}
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#
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# Test code
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#
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if __name__ == '__main__':
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if 0:
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from Scientific.Geometry import null, ex, ey, ez
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spheres = EmissiveMaterial('blue')
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links = EmissiveMaterial('orange')
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s1 = Sphere(null, 0.05, material = spheres)
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s2 = Sphere(ex, 0.05, material = spheres)
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s3 = Sphere(ey, 0.05, material = spheres)
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s4 = Sphere(ez, 0.05, material = spheres)
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a1 = Arrow(null, ex, 0.01, material = links)
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a2 = Arrow(null, ey, 0.01, material = links)
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a3 = Arrow(null, ez, 0.01, material = links)
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scene = Scene([s1, s2, s3, s4, a1, a2, a3])
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scene.view()
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if 0:
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scene = Scene([])
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scale = ColorScale(10.)
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for x in range(11):
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color = scale(x)
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m = Material(diffuse_color = color)
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scene.addObject(Cube(Vector(x,0.,0.), 0.2, material=m))
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scene.view()
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if 1:
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points = [Vector(0., 0., 0.),
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Vector(0., 1., 0.),
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Vector(1., 1., 0.),
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Vector(1., 0., 0.),
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Vector(1., 0., 1.),
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Vector(1., 1., 1.)]
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indices = [[0, 1, 2, 3, 0], [3, 4, 5, 2, 3]]
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scene = Scene(Polygons(points, indices,
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material=EmissiveMaterial('blue')))
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scene.view()
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if 0:
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points = [Vector(0., 0., 0.),
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Vector(0., 1., 0.),
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Vector(1., 1., 0.),
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Vector(1., 0., 0.),
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Vector(1., 0., 1.),
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Vector(1., 1., 1.)]
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scene = Scene(PolyLines(points, material = EmissiveMaterial('green')))
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scene.view()
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