awips2/cave/com.raytheon.uf.viz.truecolor.gl
Max Schenkelberg 8fb5b29881 Issue #28 Changed ResourceList so it can be extended to allow duplicates. Removed deleted files from ISerializableObject files. Made TileSetRenderable properly issue refresh when images were still being requested. Made true color code work by only showing intersecting areas of all bands on screen. Made so shader files would be reread in if edited.
Change-Id: Ib2ce27522c59f25ce1cef65e6d7665e28963f081

Former-commit-id: 97759c7ce1 [formerly 1f84ddbddf] [formerly 75b2cdff47] [formerly c4812b7745 [formerly 75b2cdff47 [formerly 291edbc6bd69815e003179e9ce708b6fdad254ad]]]
Former-commit-id: c4812b7745
Former-commit-id: 991a8632682c94855dfb4abec915f0eae9146f28 [formerly 7f506ce81d]
Former-commit-id: 6f96fa5045
2012-08-23 17:37:12 -05:00
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.settings Issue #28 Implemented generic true color resource with new extension. Wrote new, more efficient, accurate, and scalable TileSet rendering/managing code to replace AbstractTileSet which VIIRS uses since it took over 10s to load a single frame of data with AbstractTileSet and around 20-30s to load a single true color frame of VIIRS. Put true color code in separate projects to encapsulate functionality. Resources need not depend on these projects, they just have to set the ImagingProvider in their ImagingCapability and true color resource can be loaded through a bundle file. 2012-08-13 12:20:05 -05:00
localization/glsl Issue #28 Changed ResourceList so it can be extended to allow duplicates. Removed deleted files from ISerializableObject files. Made TileSetRenderable properly issue refresh when images were still being requested. Made true color code work by only showing intersecting areas of all bands on screen. Made so shader files would be reread in if edited. 2012-08-23 17:37:12 -05:00
META-INF Issue #28 Implemented generic true color resource with new extension. Wrote new, more efficient, accurate, and scalable TileSet rendering/managing code to replace AbstractTileSet which VIIRS uses since it took over 10s to load a single frame of data with AbstractTileSet and around 20-30s to load a single true color frame of VIIRS. Put true color code in separate projects to encapsulate functionality. Resources need not depend on these projects, they just have to set the ImagingProvider in their ImagingCapability and true color resource can be loaded through a bundle file. 2012-08-13 12:20:05 -05:00
src/com/raytheon/uf/viz/truecolor/gl Issue #28 Changed ResourceList so it can be extended to allow duplicates. Removed deleted files from ISerializableObject files. Made TileSetRenderable properly issue refresh when images were still being requested. Made true color code work by only showing intersecting areas of all bands on screen. Made so shader files would be reread in if edited. 2012-08-23 17:37:12 -05:00
.classpath Issue #28 Implemented generic true color resource with new extension. Wrote new, more efficient, accurate, and scalable TileSet rendering/managing code to replace AbstractTileSet which VIIRS uses since it took over 10s to load a single frame of data with AbstractTileSet and around 20-30s to load a single true color frame of VIIRS. Put true color code in separate projects to encapsulate functionality. Resources need not depend on these projects, they just have to set the ImagingProvider in their ImagingCapability and true color resource can be loaded through a bundle file. 2012-08-13 12:20:05 -05:00
.project Issue #28 Implemented generic true color resource with new extension. Wrote new, more efficient, accurate, and scalable TileSet rendering/managing code to replace AbstractTileSet which VIIRS uses since it took over 10s to load a single frame of data with AbstractTileSet and around 20-30s to load a single true color frame of VIIRS. Put true color code in separate projects to encapsulate functionality. Resources need not depend on these projects, they just have to set the ImagingProvider in their ImagingCapability and true color resource can be loaded through a bundle file. 2012-08-13 12:20:05 -05:00
build.properties Issue #28 Implemented generic true color resource with new extension. Wrote new, more efficient, accurate, and scalable TileSet rendering/managing code to replace AbstractTileSet which VIIRS uses since it took over 10s to load a single frame of data with AbstractTileSet and around 20-30s to load a single true color frame of VIIRS. Put true color code in separate projects to encapsulate functionality. Resources need not depend on these projects, they just have to set the ImagingProvider in their ImagingCapability and true color resource can be loaded through a bundle file. 2012-08-13 12:20:05 -05:00
plugin.xml Issue #28 Implemented generic true color resource with new extension. Wrote new, more efficient, accurate, and scalable TileSet rendering/managing code to replace AbstractTileSet which VIIRS uses since it took over 10s to load a single frame of data with AbstractTileSet and around 20-30s to load a single true color frame of VIIRS. Put true color code in separate projects to encapsulate functionality. Resources need not depend on these projects, they just have to set the ImagingProvider in their ImagingCapability and true color resource can be loaded through a bundle file. 2012-08-13 12:20:05 -05:00