Issue #1564 correct mosaic ordered shader shader.

Former-commit-id: ebae642c8a [formerly ebae642c8a [formerly 514ae219a7e986ca420d28a0c480de4c4d31bbdb]]
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Former-commit-id: c43bd1a5ab
This commit is contained in:
Ben Steffensmeier 2013-01-31 15:26:16 -06:00
parent 59cbe4be3f
commit e57e54dbba

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@ -12,7 +12,7 @@ void main(void)
vec4 imageVal = texture2D(imageData,gl_TexCoord[0].st);
vec4 curVal = texture2D(mosaicTexture, vec2((xy.x / float(width)), (xy.y / float(height))));
// assume 0 or NaN is No Data and should be replaced if another image has better values.
if ( imageVal.r != 0 && imageVal.r == imageVal.r) {
if ( imageVal.r != 0.0 && imageVal.r == imageVal.r) {
gl_FragColor = vec4(imageVal.r,0.0,0.0,1.0);
} else {
gl_FragColor = vec4(curVal.r,0.0,0.0,1.0);