Merge "Issue #1564 correct mosaic ordered shader shader." into development
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@ -12,7 +12,7 @@ void main(void)
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vec4 imageVal = texture2D(imageData,gl_TexCoord[0].st);
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vec4 curVal = texture2D(mosaicTexture, vec2((xy.x / float(width)), (xy.y / float(height))));
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// assume 0 or NaN is No Data and should be replaced if another image has better values.
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if ( imageVal.r != 0 && imageVal.r == imageVal.r) {
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if ( imageVal.r != 0.0 && imageVal.r == imageVal.r) {
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gl_FragColor = vec4(imageVal.r,0.0,0.0,1.0);
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} else {
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gl_FragColor = vec4(curVal.r,0.0,0.0,1.0);
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