Issue #1033 do not load grib data on tileset creation but instead load allow it to load async.
Former-commit-id:cb99170685
[formerlycb99170685
[formerly 97d786afadf136f75ffd6a440d35b628e144b888]] Former-commit-id:b194a17abc
Former-commit-id:74acf329c4
This commit is contained in:
parent
13d7576686
commit
48a5389b2f
1 changed files with 0 additions and 6 deletions
|
@ -293,12 +293,6 @@ public abstract class AbstractTileSet implements IRenderable, IMeshCallback {
|
||||||
int effectiveWidth = 0;
|
int effectiveWidth = 0;
|
||||||
int effectiveHeight = 0;
|
int effectiveHeight = 0;
|
||||||
|
|
||||||
try {
|
|
||||||
preloadDataObject(level);
|
|
||||||
} catch (StorageException e1) {
|
|
||||||
throw new VizException("Unable to load data", e1);
|
|
||||||
}
|
|
||||||
|
|
||||||
try {
|
try {
|
||||||
ReferencedEnvelope mapEnv = new ReferencedEnvelope(
|
ReferencedEnvelope mapEnv = new ReferencedEnvelope(
|
||||||
this.mapDescriptor.getGridGeometry().getEnvelope());
|
this.mapDescriptor.getGridGeometry().getEnvelope());
|
||||||
|
|
Loading…
Add table
Reference in a new issue