Issue #1226 Fixed D2D Legend handler so it returns true when legend is clicked on

Change-Id: I2440d9590fac033a700ef451509f1362cd17694d

Former-commit-id: 2b3ddc434a [formerly 75e9fc1ef0] [formerly 2ea6c408f2] [formerly c96a1797e7 [formerly 2ea6c408f2 [formerly b70a481aaefd71871cf0bf7b63fbfce64525c5dc]]]
Former-commit-id: c96a1797e7
Former-commit-id: 0269ff04a3dd02da75e727356e2dcd36e5505a7c [formerly f96eb2df95]
Former-commit-id: c01fc819a9
This commit is contained in:
Max Schenkelberg 2012-09-28 12:37:21 -05:00
parent 8886c0b8fd
commit 085ccc7c96

View file

@ -87,7 +87,7 @@ public class D2DLegendClickHandler extends AbstractD2DLegendInputHandler {
cancel = true;
}
// eat the movement if we initially clicked on a resource
return (mouseDownRsc != null);
return cancel;
}
@Override
@ -104,6 +104,7 @@ public class D2DLegendClickHandler extends AbstractD2DLegendInputHandler {
// Verify we are on our own pane
mouseDownRsc = resource.checkLabelSpace(
display.getDescriptor(), activePane.getTarget(), x, y);
return mouseDownRsc != null;
}
}
return false;