136 lines
4.5 KiB
C#
136 lines
4.5 KiB
C#
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/*
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*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*
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*/
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using System;
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using System.Net;
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using System.Net.Sockets;
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using log4net;
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using Apache.Qpid.Buffer;
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using Apache.Qpid.Client.Protocol;
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namespace Apache.Qpid.Client.Transport.Socket.Blocking
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{
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class BlockingSocketProcessor : IConnectionCloser
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{
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private static readonly ILog _log = LogManager.GetLogger(typeof(BlockingSocketProcessor));
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string _host;
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int _port;
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System.Net.Sockets.Socket _socket;
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private NetworkStream _networkStream;
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IByteChannel _byteChannel;
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IProtocolListener _protocolListener;
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public BlockingSocketProcessor(string host, int port, IProtocolListener protocolListener)
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{
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_host = host;
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_port = port;
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_protocolListener = protocolListener;
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_byteChannel = new ByteChannel(this);
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}
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/// <summary>
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/// Synchronous blocking connect.
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/// </summary>
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public void Connect()
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{
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_socket = new System.Net.Sockets.Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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/// For future note TCP Set NoDelay options may help, though with the blocking io not sure
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/// The Don't linger may help with detecting disconnect but that hasn't been the case in testing.
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/// _socket.SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.NoDelay, 0);
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/// _socket.SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.DontLinger, 0);
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IPHostEntry ipHostInfo = Dns.Resolve(_host); // Note: don't fix this warning. We do this for .NET 1.1 compatibility.
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IPAddress ipAddress = ipHostInfo.AddressList[0];
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IPEndPoint ipe = new IPEndPoint(ipAddress, _port);
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_socket.Connect(ipe);
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_networkStream = new NetworkStream(_socket, true);
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}
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public string getLocalEndPoint()
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{
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return _socket.LocalEndPoint.ToString();
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}
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public void Write(ByteBuffer byteBuffer)
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{
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try
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{
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_networkStream.Write(byteBuffer.array(), byteBuffer.position(), byteBuffer.limit()); // FIXME
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}
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catch (Exception e)
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{
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_log.Error("Write caused exception", e);
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_protocolListener.OnException(e);
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// We should provide the error synchronously as we are doing blocking io.
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throw e;
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}
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}
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public ByteBuffer Read()
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{
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const int bufferSize = 4 * 1024; // TODO: Prevent constant allocation of buffers.
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byte[] bytes = new byte[bufferSize];
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int numOctets = _networkStream.Read(bytes, 0, bytes.Length);
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/// Read only returns 0 if the socket has been gracefully shutdown.
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/// http://msdn2.microsoft.com/en-us/library/system.net.sockets.networkstream.read(VS.71).aspx
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/// We can use this to block Send so the next Read will force an exception forcing failover.
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/// Otherwise we need to wait ~20 seconds for the NetworkStream/Socket code to realise that
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/// the socket has been closed.
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if (numOctets == 0)
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{
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_socket.Shutdown(SocketShutdown.Send);
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_socket.Close();
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}
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ByteBuffer byteBuffer = ByteBuffer.wrap(bytes);
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byteBuffer.limit(numOctets);
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byteBuffer.flip();
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return byteBuffer;
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}
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public void Disconnect()
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{
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_networkStream.Flush();
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_networkStream.Close();
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_socket.Close();
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}
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public void Close()
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{
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Disconnect();
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}
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public IByteChannel ByteChannel
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{
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get { return _byteChannel; }
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}
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}
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}
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